COMMAND & FIRE ZERO PROTOCOL
LINKING NETWORK v1.0
COMMAND & FIRE is an original fan-inspired RTS. It is not affiliated with or endorsed by Electronic Arts. All art, faction names and code are original procedural work. NO ASSETS FROM COMMERCIAL GAMES ARE USED.
SOLO OPERATIONS / 01

SKIRMISH DEPLOYMENT

VS COMMAND AI
COMMANDER PROFILEIDENT
FACTION
AEGIS COALITION

Angular armor, precision energy weapons, orbital strike authority.

SUPERWEAPON: ORBITAL LANCE
BATTLEFIELD PARAMETERSOPS
Command AI assets are ready. Select doctrine and deploy.
STARTING FORCEMCV + 2 INFANTRY + 1 ENGINEER
VICTORYDESTROY ALL HOSTILE COMMAND ASSETS
ECONOMYHARVEST ORE · HOLD THE FIELD
SUPERWEAPONBUILD YOUR FACTION COMMAND STRUCTURE
JOINT OPERATIONS / 02

MULTIPLAYER THEATERS

LAN / ONLINE
ACTIVE THEATERS
SCANNING FOR THEATERS...
OPEN NEW THEATERHOST

Each commander slots a faction and team in the lobby. The host may seed AI commanders, set the theater parameters, and launch when all human commanders are ready.

DISCONNECTED COMMANDERS ARE TAKEN OVER BY AI COMMAND. RECONNECT USING THE SAME BROWSER TO RESUME.

THEATER LOBBY

THEATER

CODE----
COMMAND SLOTSLOBBY
FACTIONS AND TEAMS CAN BE CHANGED ON YOUR OWN SLOT.
THEATER PARAMETERSHOST
C&F
COMMAND & FIREZERO PROTOCOL
THEATER -- --
MISSION TIME00:00
SYNC
NO COMMAND SELECTED BOX SELECT WITH LEFT DRAG · RIGHT CLICK TO COMMAND
LEFT SELECT / PLACE RIGHT MOVE / ATTACK H HOME BASE SPACE LAST ALERT
DOCTRINE / 03

FIELD MANUAL

REVISION 2026.10
COMMAND FUNDAMENTALS01

Deploy. Harvest. Overrun.

Your Mobile Construction Vehicle deploys into a Construction Yard. Build a power plant, then an ore refinery to spawn a free harvester. Ore is your only meaningful income: protect miners and expand toward new fields.

The tech ladder

Power supports refineries and barracks. Refineries support factories. Factories support radar, airbases and battle labs. A battle lab unlocks advanced armor, aircraft and your superweapon structure.

Combined arms

Infantry screen and capture. Tanks break lines. Artillery erases defenses. Anti-air keeps the sky honest. Engineers capture enemy structures and repair friendly ones. Yuri engineers consume themselves on use.

Victory

Destroy every hostile structure and unit. In team games, eliminate every opposing team. Build a superweapon structure and finish a long war with one decisive strike.

CONTROL SCHEME02
LEFT CLICKSelect / place structure / issue target mode action
LEFT DRAGBox select own units
RIGHT CLICKMove, attack, capture, repair, or set rally point
SHIFT + RIGHTQueue a movement or attack order
AAttack-move cursor
S / G / XStop / Guard / Scatter
D / RDeploy MCV / Repair selection
CTRL + 1..9Assign control group
1..9Recall control group
CTRL + ASelect all own units on screen
H / SPACEHome base / last alert location
ARROWS / EDGEPan camera · middle mouse drag
WHEELZoom battlefield
ESCCancel placement or open menu
MENU > PAUSEHold the simulation in single-player theaters
FIELD ECONOMY03

Ore and gems

Gold ore is common and reliable. Violet gems are richer and contested. Harvesters fill their hopper, return to a refinery, and unload credits. A second refinery yields another free miner and a wider collection front.

Power discipline

Low power slows production, defenses and superweapon charging. Build power before upgrades or your command net will choke.

Logistics

Service depots repair armor and aircraft at credit cost. Repair structures from the command bar. Sell obsolete structures for half their value. Engineers can repair damaged structures instantly but are consumed.

Intel

Radar structures restore the minimap and detect stealth. Stealth armor cloaks while stationary. Build radar or stay blind.

FACTION BRIEFS04

AEGIS COALITION

Hover MBTs, cloaking rail tanks, chain-beam arrays, VTOL and bombers. Defenses are rapid Vulcan guns and long-range Lance towers. Superweapon: orbital kinetic lance.

IRON DIRECTORATE

Heavy tracked Bison and Hammer armor, V3 rocket artillery, arc troopers, flak, attack drones and airships. Defense: Arc Coil and Flak Cannon. Superweapon: strategic missile.

VORTEX SYNDICATE

Fast Lashers, psychic Magnetrons, mind-controlling Masterminds, hover discs and psychic bombers. Cloning Vats duplicate infantry. Superweapon: psychic domination.

COMMANDER'S NOTE

Never send an army without anti-air. Never leave a refinery without a miner. Never allow an enemy superweapon to finish charging unanswered.

SYSTEMS / 04

COMMAND SYSTEMS

LOCAL CONFIG
AUDIO CONTROLMIX
ORIGINAL SCORE MENU: LONE VECTOR AEGIS BATTLE: ASCENT IRON BATTLE: IRON RAIN VORTEX BATTLE: MINDSTORM MENU TRACK FADES IN OVER 9 SECONDS

The full score is synthesized live in the browser from original motifs. No copyrighted recordings or external sound files are used.

DISPLAY & INPUTVIS
RENDERSINGLE-PIXEL ISOMETRIC / 2:1
MAP GRID64 × 32 PX CELLS
SIDEBARFIXED-PIXEL COMMAND CHROME
UI SCALEAUTO / CSS PIXELS

For the crispest pixel presentation, use a desktop browser at 100% zoom. Camera edge scroll can be interrupted by holding Shift.

COMMAND NETConnecting...
OPERATOR PROFILEID

Callsigns are stored locally and used when opening or joining theaters. Profanity filters are the host's responsibility.

COMMAND & FIRE ZERO PROTOCOL v1.0 · ORIGINAL PROCEDURAL RTS
[C&F]
ESTABLISHING COMMAND LINK...